All The Hamsters
Devlog
- December 11, 2023 by lilli_casl#game, #videogame, #update, #gamedesign, #gamedevelopement, #devlogHiiii!!!! So, we have concluded the development for the Beta version of the game, and even though we know there is much to improve and much work ahead of us to make this game what we envisioned from t... Continue reading
- December 11, 2023 by lilli_casl#devlog, #Updates, #Videogame, #GameDeveloping, #GameMechanicsHi! We have a nicer update this time. As we had discussed in the past devlog, we had an issue regarding the scale of the assets that was causing a huge problem with the gravity of the objects, the sha... Continue reading
- December 11, 2023 by lilli_casl#Development, #GameMechanics, #developemet, #deblog, #Videogame, #Update, #IndieaGameHi!!!! :D So, we've made significant changes and identified errors in our game development process. Initially, we faced major issues with the scale of in-game objects, causing them to appear dispropor... Continue reading
- August 14, 2023 by lilli_casl#deblog, #videogame, #gamedesign, #development, #gamedevelopmentHiii!!! We've got some nice updates for the game, mostly in the visual area. But first, I wanna talk a little bit about the changes made to the main core mechanics and the mechanics of the game itself... Continue reading
- June 17, 2023 by lilli_casl#gameDesing, #Devlog, #Videogame, #Update, #IndieaGameHi there! We have a few updates on the prototype. First of all, thanks to all the playtesters we had last week. Thanks to them, we learned about a lot of things that were going a bit wrong in the prot... Continue reading
- June 04, 2023 by lilli_casl#Development, #gamedesign, #videogame, #LevelDesign, #GameMechanicsHello there, we have some major updates to share on the progress of the game! First of all, know that the game is still in its early stages of development, and we still have a long way to go for it to... Continue reading
- March 14, 2023 by lilli_casl#developemet, #gamedesign, #darkhumorgame, #simulationgameWe now have our first little prototype; the mechanics are still basic, and the game still needs a lot of work, but it is exciting for us to finally start to see the project in physical form. We did a... Continue reading